HOW TO ENTER THE SCORE
Scores must be entered on a computer and you must be logged into pickleball scores with user name and password. (picture may look slightly different due to level of access). It is the responsibility of the home team to enter scores within 24 hours of match completion.
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On the homepage click on Admin (top right), Team Leagues (left) and then click on Scores (middle). and then click the arrow to select your division. |
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Find the match you played and click Add (right) and that should take you to the page to enter scores. After entering players and scores, you have to pick the winner from the drop down on the right. The score will populate automatically. Be sure and SAVE |
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Rather than total points as
noted on the scoresheet, the winning team will get 2 points for the win, while
the losing team gets 0 points. In the
event of a tie, both teams get 1 point.
VISITING TEAM | BREAKS | TIME OUTS |
The visiting team chooses between side or serve to begin each round. If they pick serve, they choose to either serve of pass the serve to the other team. The visiting team rotates courts while the home teams stays at their assigned court. | A 2-minute break is allowed between games; a 5-minute break is allowed between rounds. If waiting for a round to end, startup continues at the time the last 2 opposing teams complete their second game. | A single 1-minute timeout is allowed per game per team. Water breaks are NOT timeouts and are limited to 10 seconds. Bathroom breaks are to be taken between rounds. A medical timeout is allowed 1 per player per match and last up to 5 minutes. |
SUBSTITUTIONS | LINE UP EXCHANGE | FOOT FAULTS |
If a player leaves mid-round, the team with the retiring player keeps their earned points, while the opposing team gets 11 points. If during the first game, the game 2 score will be recorded at 11-0 and as a win by DEFAULT. | The home team is responsible for preparing the official score sheet for the match. To allow adequate time for preparation, teams are encouraged to exchange lineups within 24 hours of the scheduled match. Both teams are expected to provide their lineups at approximately the same time to ensure a fair and consistent process. | It is encouraged that a fault on a serve or at the kitchen line is called by the team committing the fault. Regardless of which side makes the call, when called, if both team members do not agree on the call, the point will be replayed. |
EXTENDED PLAY | STANDINGS |
If a court must be relinquished before a game is finished, score it as follows:
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OUT CALLS |
Players shall NOT call a ball “out” unless they can clearly see a space between the line and the ball as it hits the ground. Ball out calls are made by the team on the side of the fault and are non-negotiable. | ![]() |
SUSPECTED ILLEGAL SERVE |
Players and captains should not make an official determination that an opponent’s serve is illegal during a match. If a player believes they have observed a suspected illegal serve, the following procedure should be followed:
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DEFAULT vs FORFEIT |
Default: A default occurs when a player is unable to continue a match due to injury, illness, or another unforeseen circumstance after play has begun, and no eligible substitute is available until the end of the current round. The winning score must still be entered so the match is recorded correctly in the overall standings. Leave the player field for the defaulted position blank. Forfeit: A forfeit occurs when a team does not have enough eligible players to field its required lineup for a scheduled match. The winning score must still be entered so the match is recorded correctly in the overall standings. Leave the player fields for the forfeiting position(s) blank. Ratings: Neither a forfeit nor a default will impact any player's individual rating. These situations are considered team circumstances and are not reflective of player performance. |
LATE PLAYER |
Unless otherwise specified, the schedules state the time matches are to start. It is always a good idea to verify the start time with your opposing team captain a few days prior to the match. The following rules apply to late players: Matches shall start no later than five (5) minutes after the posted match start time. If a player has not arrived by then, the identified substitute may be utilized in the place of the late player, or the game(s) can be forfeited. Upon arrival, if games(s) were forfeited, the late player may play in any ensuing games. If the sub has played, the late player will fulfill the role of substitute for the remaining games. The late player can go into the match at the beginning of the next round. No warm-up time is allowed. All games forfeited will be scored 11-0 against the team with the late player. If there is no substitute and the late player shows up while the teams are still in the first round, then the late player may play one game of the first round. If the round has still not finished after one game, the player can then start the second game of the round. |